Flight Simulator

FLIGHT SIMULATOR

Project information

Flight Simulator is a game of collecting coins using an aircraft in a 3D environment. The project implements the pillars of usability and heuristics in Game Design/UX design.
Players can use an aircraft to fly through 3 different levels and collect coins. Once all the coins in a level has been collected, the player is transported to the next level automatically.
The game design currently includes:

  • Provides the choice of playing with two different aircrafts
  • Has two tutorial levels that teaches the player on how to fly the aircraft and also the goal of the game
  • Has three different levels with an increasing number of coins each level
  • Has different obstacles in the map to have an increasing difficulty curve
  • Has audio script for game actions such as collecting the coin and propelling the aircraft
  • Has a reset button that can be pressed anytime to restart current level
  • Obstacle objects, when hit, will trigger a reset from the start of level
  • Has a minimap at the corner
  • Game screen shows speed, altitude and coins collected by the aircraft
  • Has a main camera, a minimap camera and a first person POV camera from the cabin of the aircraft